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Daz character
Daz character













and then keeps on going down INTO the pavement, leaving a deep, deep, Neo-shaped hole in the pavement, toon-physics-style, and is then ejected back up and out again. I suppose one way of putting it is like that scene in The Matrix where Neo falls from several stories up, hits the pavement. What I WANT to happen is for the character to get indented, say, a couple of FEET into the object (the cube, say), such that the object is now wrapped around the body.

daz character

but I could only get the character to go a fraction of an inch or so into the surface of the object before that surface stopped countouring itself around the character and instead the surface simply poked itself through the inside of the character. I've tried doing this with a cube-prim created with a LOT of quads (so there was a lot of geometry to play with) and set Collision Object (or whatever that function was called) such that the character indented the cube.

daz character

I want to place a character onto another object - say, a thick, cushiony couch (probably one I'll make out of prims myself) - and then press their body WELL into the object, such that it creates a deep, person-shaped indendation into the object.















Daz character