
I can't tell you how many times the enemy has flown straight up into the air, and the camera's attempt to adjust itself so it could see both me and the opponent left both of us out of frame. One is the game's actual fighting/control system (more on that later), and the other is the horrible camera. Unfortunately, there are two major flaws in Raging Blast that makes it's faithful recreation of the anime series's visual and audio feel all but worthless. The other major aspect to every Dragon Ball game's visual style is the special moves and how well they resemble what was shown in the TV series, and here again, the game's presentation doesn't let the fans down as both major and minor moves seem pretty well depicted in this title.įrom the sound side of things, Raging Blast seems to have gotten the old crew back together yet again to take on their former roles and play through the series' various sagas since everyone from Goku, to Piccolo, Frieza and even minor characters like Bardock and the androids sound like they are done by the same actors as before. All of the characters are cel-shaded and bear a striking resemblance to their anime counterparts, and the locations also feel like the various places that the series took place in. The game looks exactly as you would expect, especially for those players who have taken on many of the other DBZ fighters out there. This time though, not only has Namco/Bandai taken control of the reigns, but instead of trying to build upon the long-standing Budokai and Budokai Tenkaichi ATARI lines, Raging Blast tries to reinvent the controls and feel of the game. Dragon Ball: Raging Blast is yet another all-series encompassing fighting game following Goku and friends from the days of Raditz's appearance on Earth to the fall of Kid Buu and all of the major events in between.
